What’s the Story?
In Gears 1, it was some years after E-Day, the day when monsters that had been living beneath the surface of the world (the Locust) emerged and started war with the humans. At the start, Marcus Fenix [sic] was in prison for disobeying orders and trying to save his father’s life. He failed, his father died, and he was put in prison. By the end, he and his team had delivered a bomb into the Locust tunnels, hopefully killing them all.
In Gears 2, the Locust have begun sinking entire cities. The humans are launching a desperate, all-out war. By the end, it is revealed that the Locust are at war with the Lambent Locust. That is, Locust who glow white and explode when they die. Marcus and friends manage to flood the underground tunnels, hopefully killing all the Locust and all the Lambent. In doing so, they sacrifice the last human city on the planet.
In Gears 3, two years have passed. Humanity exists only in small camps of survivors spread across the globe. Straggling forces of Locust and Lambent still live on the surface, but there aren’t many. But then, there aren’t many humans either, and most of them live on a boat.
Oh yeah, and apparently Marcus’s dad isn’t dead. He’s alive.
What’s the Problem?
It’s Almost the Same as Gears 2
Gears 2 was almost Gears 1. They made some improvements, but not a whole lot. Between Gears 2 and 3 there’s been even less. A couple of new weapons, maybe a graphics upgrade (it’s hard to tell, though, so… not much of an upgrade, I guess), and some new varieties of enemy.